Please explore our list of software for classroom materials:
Short description: Canva is an alternative to Powerpoint with more flexibility and more exiting visuals. You can even create textbooks.
Price: free version available
Short description: Flipgrid is a video response platform from a provider that is adapted to the concept of the flipped classroom and on which students can create and upload short videos of up to 5 minutes on an assigned task. After the teacher has created an account, he or she can create a grid, which in a figurative sense represents a course or a class. Any number of topics can be created in this grid, which contain an assignment or question in text form or as a video.
Ideal for classroom scenarios as: short content, self-directed learning, gamification, unconventional lessons
Example:
youtu.be/56AMBZaNFLo
Short description: Find free to use images split up into different categories that you can use for your presentation / online teaching courses.
Ideal for classroom scenarios as: Presentation, discussions, spicy content, backdrops
Alternatives: pixabay.com and shutterstock.com
Short description: Put an end to tired lectures. Genially is a tool to teach and learn through interactive learning materials. You can create interactive presentations, mindmaps, learning games from scratch in minutes to engage your participants. Genially is available in a free and a licence version for educators.
Price: free plan, and starting from 7,49€/month
Ideal for classroom scenarios as: Presentation, Gamification, Infoboards, Escape Rooms
Interested? Check this interactive image out:
https://view.genial.ly/60ec3f5ab9b9eb0dc8be74e9/interactive-content-dancer-in-motion
Short description: Icons, emojis and illustrations with a great assortment of varying quality icons to download, free or paid.
Ideal for classroom scenarios as: visualization, brainstorming, discussions, expressing feelings, enriching texts
Price: Free and paid
Testimonials:
Short description: LearningApps.org is a Web 2.0 application to assist learning and teaching processes with short interactive modules. You can use these modules directly in learning materials, but also for self-study. The aim is to collect components that can be reused and make them accessible to everyone. The building blocks (called apps) do not include a specific framework or learning scenario.
Ideal for classroom scenarios as: short content, self-directed learning, gamification, unconventional lessons
Price: free
Find this tutorial here:
Short description: Be interactive – with comics. Comics are a fun way to spice up your lessons, but also to transmit content. Using comics to present content is a teaching method that can be used to illustrate issues (e.g. conflict discussions, feedback rounds,...), to motivate and to activate. It contains the Highlights: Comics with audio, variety of templates.
Ideal for classroom scenarios as: Warm-up, debrief, wrap-Up, new content, brainstorming, learning with humor
Price: Free
Example for learning with comics:
Short description: With Doodly you can draw all kinds of amazing whiteboard animations to educate and entertain your participants. Create your own professional sketch videos with little, to no design or technical skills.
Ideal for classroom scenarios as: whiteboard animation, presenting content, motivation, activationg, discussion
Price: from 20$/month onwards
Registration: needed
See an example here:
Short description: Why not try using word clouds to visualise your content? Word clouds (word art) are used to visualise and summarise all kinds of content - from feedback to opinions and everything in between. There are many word cloud generators to choose from, each with their own unique design and customisation options. We found this one to be the best.
Ideal for classroom scenarios as: warm-ups, feedback, polls, motivation, visualization, activationg, discussion, group work, new topics
Price: Free, higher quality for 30€/month
Interested? Check this amazing word art examples out:
The creation of these resources has been (partially) funded by the ERASMUS+ grant program of the European Union under grant no. 2020-1-DE01-KA226-HE-005809. Neither the European Commission nor the project's national funding agency DAAD are responsible for the content or liable for any losses or damage resulting of the use of these resources.
This document has been prepared for the European Commission however it reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
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